The Scarred Lands
Very much naturalists, Wood Elves prefer to contemplate nature’s beauty rather than to move in any kind of political direction. They are opposed to the titanspawn races, seeing them as the corrupters of the living earth, which they worship. They are also opposed to urban development, as it goes against the Earth Mother’s design. Finally, they oppose the unnatural condition that is arcane magics and psionics that seem to be cropping up all over the land. They want these travesties purged, so that only the True Faith remains.
The Elves of the Wood were created by Denev to help her ease the pain of her bretheren’s predations upon the land, and are the only “Titanspawn” race that still openly serve their patron. During the Divine War, the Elves worked to minimize the impact of the titanic battles that raged, healing the land and its creatures when they could, and unleashing Nature’s fury upon those who would corrupt the land with foul magics, pollution, or disease. Having seen the Earth Mother emerge damaged and weary, but victorious, they now busy themselves tending to her in her resting place of Vera Tre, and in caring for all her creations.
Naturalists of the highest order, they are lead by the eldest of their Druids, and his council of advisors, coordinating efforts to restore the living Earth, and to erase the corruption of the land. It is as a result of these dictates, that the Elves are opposed to the increasing urbanization that is happening across Scarn, believing that the peoples should return to the basics and living in harmony with the natural world.
The Elves of Vera Tre are just as likely to join with the Vigilants of Vesh to destroy a nest of Slitheren as they are to attack a lumber camp and drive the woodcutters from the forest. They do not understand the non-Druidic magic of Scarn, seeing the Arcane as a corruption, recalling Mesos, who’s epoch is long since past, and the Divine as a paltry imitation of the true power of the Living Earth. Wood Elves adventure for any number of reasons – to further the goals of the Vera Tre council, to stamp out the corruption of the Living Earth, or to explore the beauties that the Earth Mother has seen fit to gift the world with. To be a Wood Elf is to see the beauty in nature, and to seek to align oneself with it.
Names: Wood elven names usually come in three parts – the given name, chosen by the parents at birth, a nickname or descriptor given by the chief during the rite of adulthood denoting some feature or ability (Sureshot, farstrider, padfoot, etc.), and a band name, denoting the extended familial unit, and usually referencing the animal totem associated with the family.
Male names: Chaska, Chula, Halona, Isanti, Nocona, Odina, Takoda, Wynono, Tawa, Tahatan
Female Names: Chenoa, Chloena, Chumani, Dakota, Dyani, Kai, Lomasi, Tadi, Talisa, Tama
Cultural Derivative: Native Central North American.
- +2 Dex, -2 Con
- Base Speed: 30 feet
- Immunity to sleep spells and effects. Wood elves do not sleep.
- +2 Racial bonus to saving throws against Enchantment spells or effects
- Low-Light Vision
- Proficient with longspear, shortspear, quarterstaff, longbow, and shortbow.
- +2 Racial Bonus on Listen, Search, and Spot checks. Elven senses are finely honed. A Wood Elf who merely passes within 5 feet of a secret door is entitled to a search check to notice it as if she as actively searching for the door.
- +2 racial bonus on all Craft (tattoo) checks.
- Automatic Languages: Ledan and Elven (Wood)
- Favoured Class: Druid or Ranger